Allow me to explain. So, I'm now playing Kotor (expect a full breakdown in a few weeks). And as many of you know there are few minigames: combat station, swoop races and Pazaak. The first two are barebones shooter and racing games respectively which, should the game be remade, they would be organically inbuilt in the rest of the game. I mean, it was 2003. Then having such different mechanics in the same game was groundbreaking, but now it's very easy to mix different genres in the same melting pot, looking at you, Ubi.
But I want to focus in Pazaak, which is basically blackjack IN SPAAAAACE. The player that with higher points without surpassing 20 wins the round. Thing is, each player also has a private deck they can customize and improve. Long story short, Pazaak is it's own thing within the game. But personally, I don't like it. The reason is obvious: luck. I know it sounds like I'm whining, but after quite a few matches with Niklos and Mission I'm pretty sure the game chances are rigged against me, so I stopped playing, which is kinda sad, because it's an interesting part of worldbuilding.
So, I started thinking and I realize it's not at all the only game with this "game inside a game" thing. For instance, Witcher 1 and 2 have a dice-poker minigame which is a side quest on its own, although it's again more luck based and apart of the satisfaction of beating everyone, unless you savescum, you're gonna end up losing money.
Also Fallout: New Vegas made use of its setting by offering us three casinos where to spend all our caps. Funny thing is, I have yet to test it, but if we create our character with high luck attribute, I think we can balance the odds in our favor, and be expelled from the three casinos after being "too lucky".
Tl, dr: what games you know that have such good minigames that you play specially for them. They can be card games, races... idk, Pokemon like battles about improving fighters?
There's only one rule: the first one to say "Gwent" gets his motherfcking dck chopped off
submitted by WARNING; minor out-of-context spoilers for The Witcher 3: Wild Hunt quests “Get Junior” and “The Gangs of Novigrad.” This is partially a rant, but I am genuinely curious about players thoughts on which quests they feel don’t hold up to snuff, or have some weird problem they can’t stand. In a game as big as The Witcher 3, there are bound to be at least a few that people don’t appreciate. For me, The Gangs of Novigrad is terrible for one simple reason; you can fail the quest, but the game won’t TELL you you failed it until it’s too late. For instance, in my 2nd playthrough, I completely forgot this quest, did both the arena and the casino myself, decided to do 5+ hours of Skelige stuff to get tru and get Gwent cards (yes, I am weird), then finished up the rest of the Junior quest up until it tells you you failed Gangs. I reloaded a save to before the failure in the hopes of completing it, but then I realized that it was either completely remove 5+ hours of work in Skelige or simply accept the failure. What’s most frustrating is you get the “Think about Cleaver’s offer” prompt if you talk to him after completing the Arena and Casino, but you can’t really DO anything with it so you still fail the quest! It’s ridiculous. Well, there’s my mini-rant over. What quests do you think are poorly designed and frustrate the crap out of you? Let me know in the comments, and thank you for reading.
submitted by Hey guys,
Since I see so few of them on the battlefield eventho their power is insane, here is a little list of overlooked cards that you might be interested in trying :
- Leo Bonhart : This card is insane. It's a Geralt on steroïd for the same provision cost (and the fact that you need to be Nilfgaard). His aditionnal ability is so overlooked but so often game winning.
-So, first, his second ability means that he will NEVER, yeah I say never, be dead. I very very rarely see a deck that neither runs something to put an unit to 8+ power nor just don't play the witchers (btw, I don't run them at all in general ; they are most commonly used for a big tempo play that can be completely neglected for half or even a third of the provision cost a little bit of that later). He's a coinflip abuser also, meaning that he can be used to negate the Tactical Advantage (imo something must be done about that because coinflip is not yet solved and on top of that we have cards like him or even Cahir who completely abuse it. Something like the boost is not coded as a boost, I honestly don't know). He can negate the setup of a RNGfest Morvran Mangonel for exemple, well, he's as good as vanilla Geralt is, but...
-Second : I see a lot of Emhyr Ciri/Letho abuse ; you see a lot of them also, right ? Well, fear not, with him you can just say "nope" and put him in the backrow AND on top of that be FULLY LORE FRIENDLY. Awesome, right ? This is where his ability becomes game winning. All true Nilfgaardian should hire this bad boi bountyhunter, because he's simply so psycho, his art is so badass and his abilities so good, that his price would be fair even if he doubled it -- only if he adds "bandit" next to "witcher" tho, hehe.
-So, in a witcher deck, why should I play him over Geralt and lose 2 points on Vesemir ? Simply because his backrow ability is largely worth it, no question (plus, his prenium is insane).
2. Nilfgaardian Knight : Ok, this one is not as impressive, neither good as the former. But it has it's strengh. This big bad boy, if used cleverly can be an average filler card for 5 provisions if you don't want to play any RNG in this so underwhelming nilfgaardian bronze package (but this is another subject and I got lost ; forgive me). This little guy is a 6 points play at worse, a 8 points play at best, or an enabler by default because he is MEANT to be played with cards like Leo, Cahir or Gigni and mainly REGIS, or even the famous (god, their art is so fantastic, remember the XXL banner on the wall of the second Gwent Challenger ?) Nausicaaaaaaaa Brigade. All that is very nice and, I must admit, a bit underwhelming, when a shitty 4 PP potato peeler can get as much or more value -- and more, a lot more thanks to Casino Royal Trebuchet (who doesn't like to get his engine removed by RNG ?). I am fairly confident C3PO will fix that asap (or their ass will be kicked very hard) and, in the meantime, don't forget them because they will surely shine one day outside of meme decks.
3. Naglfar : Where to begin ? This card is so awesome in every of it's aspect, it is by far one of the most overlooked cards of HC. I was genuinely amazed ImpetuousPanda prefered Alzur's Double Cross over it.
-First : it's art. Yeah, you heard it right filthy netdecker ! Art > meta. I fully advice you to transmute the ghost ship ASAP or you will get the Wild Hunt on your ass.
-Buuut, fear not ! In this case art = meta. Let's say it straight, in the right deck, this card is a MUCH BETTER Royal Decree for 2 Provision cost less ! Wow, awesome ! How so ?
-This card is no RNG at all. A big part of the Monster faction is meant to not play as much as golds as other factions (cough, Nilfg-cough-cougaard) because of the relatively high power play of their bronzies. For exemple, my Biggy Biggy Leschen Boi deck only runs 7 golds -- I let to someone else the maths --, but it means that almost 100% of the time I will hit the card I need. What does it mean ? It means that this card is intended to be played either 1) in a deck that focus on a single bomb (Eredin Gheels or Keltullis), 2) in a deck that plays a lot of tempo (Big Boi), 3) in a deck that has few tech cards (Big Boi again !). To sum it up, this card is MADE for Monster, like an auto include or almost.
-Naglfar has 2 abilities. And it is what make the ship much more valuable than Royal Decree. This card wins you the round and setup you for the next one. Wow ! It actually makes me win ! Hehe, yeah, exactly, filthy netdecker. Here let me tell you a little secret about Big Monster : this deck AIMS to win in 2 rounds -- not only bleed, but WIN (I think 85% of my wins with it are 2 rounds games) --. This card gains so much value in a two rounds game because it's basically, in a time where mulligans are a dying species, a mulligan on steroids, but like on SUPER steroids, partly thanks to the removal of blacklisting (RIP in pepe...).
-Third, it's INSANE synergy with Weavess : Incantation. Let's skip the part about her because there is so much to say about it (such a goooooooooood card, so good, you can't overlook her, it's impossible), and just say that Naglfar + Weavess = a free gold + a lot of points slammed = game over. When I pull of this combo, at this point, I am 10000% sure I win the game.
(-Allow you to fetch for a sypecific tech card that you need RIGHT NOW or you lose the game. By the way, it's also largely better than Royal Decree because Naglfar states "gold cards" while the former states "unit".)
4. Ok, ok, let's speak a bit about her. I name
Weavess : Incantation. 11 provisions, it's a lot... like... a freaking lot. And yeah, that's why with Monsters you want to play few VERY impactful golds rather than a plethora of little court personnages (cough, Nilfg-cough-cougaaaaaard). This witch is just worth it and even more ; she's like the milf you ever dreamed and she's rich ! Add to the mix a nest of high valuable bronzes (Ghouls, Forktail, Wild Hunt Rider to name a few -- btw, I only play 1 Ghoul in my big monster : see below for the list), and you get a recipe of success.
Ok, ok, let's be serious. Why is it such a good card ?
-Obivous : graveyard enabler
-OP : you play with one more card than your opponent (a bit like Joachim Under The Rain, but 10000X better -- cf
Naglfar)
-High asf : tempo play
-Thinning : the chances of you opponent
-Removes : useless (tech) card of your hand
-Counters : the counter, namely, Lemmens
-etc. etc.
Do you really need me to analyze it more than that ? Just take 2 seconds and think about her ability, your mind will just blow up.
5. G:igni : Remember when I was saying that you could completely counter Witcher's big tempo play for half the provision cost ? Here we are. Not only you can completely counter it with him, but if they play Roach on top of that, it's just like the cherry on top of the cake. This card is almost never dead and actually never dead if you play a couple of movement abilities ; this card counters everything : witchers, big unit, immune, buffs, froth, everything. I will not expand more on him because he's already well known, but just to say : yes, witchers trio has counterS, yes G:gni is still meta , yes he is even more polyvalent than before, and yes today (patch day) I changed my tech card in Big Monster from Yrden in favor of him..
It was just an honorable mention and he shouldn't be overlooked. Just one last thing : the less control you play, the more valuable he is. Time to stop playing Scum'..erm, sorry, Scoia'tael and try another thing ?
6. Ok, this one is not my idea, I just heard Shinmiri speaking of opponents playing it to counter Witchers Trio, namely....
Arachas Venom : this cards scales up with movement and ping effects. Short : for 7 provisions and a ping (Hello Eithné), you just nullify the dreaded SEAL team. Yep, that's exactly a third, 1/3, 3 - 2, 33/99, 42560/127680 (wow!) of the provision cost. It's maybe about time to diversify your deckbuilding strategy and get out of that tunnel vision ?
7. Griffin : 7 provisions for 8 points with a downside.. "sigh" "thinking".. Yeaaaah..., but nooooo.
Seriously ? YES. I must admit, however, this is one more card that needs smart plays and some deckbuilding thinking. Personnaly it's a one of in my Big Monster simply because there is so much control that finding a 1 point card to eat is as easy as buying alcool in Europe (and yes, I am european, and yes, I drink a lot of alcool). Plus, it synergies well with filler cards such as Ancient Foglet and Nekker. You could also try to play it in a Deathwish deck, but I doubt it is as usefull as in a Woodland deck, simply because it's a big body, so = thrive proc + graveyard consume. The provision cost is actually perfect because most Monster lists tend to have a hole between 5 and 8 PP. All in all, a good card imo that shouldn't be overlooked. I mean, him + Foglet is a 13 + thrive effects points play for 11 provisions at the cost of a slower start... which is actually perfect in a Big Monster deck who WANTS it's opponent to go ahead at the beginning of the first round with slow tempo plays and then just smashsmash 10+ points plays one after the other until the pass.
Also, another counter to Lemmens btw.
8. Ihuaqu...Iruharara....Ihu..fuck it, Ihuarraquax : Annnnd one more that needs some smart play and deckbuilding thoughts. Yeah, this card can be an absolute freaking bomb coupled with the annihilation of your opponent win con ; yeah this card can pull of an ennemy Tibor and feels so bad ; yeah this card is the absolute best card to play first on round 2 after winning the first round.
Best play : with Tibor or Speartip, front row then, first card second round to enable a bleed, just before a pass or to gain card advantage.
Bonus : Nice regis man, nice Dandelion you got here mate. Oh, is that your Ihuarraquax I see here pulled on your front row ?
Honorable mentions : Borkh, Roche : Merciless, Ruehin, Keltullis, Vattier de Rideaux.
If I had 11 more provisions, this is THE card I would add to my Big Monster.
9. Kambi : somethingsomethingRNGgnegnegne. No, just no. If you play it right, Kambi the Collibri is everything but RNG ; if you play it badly, yeah, fuck this shit.
Ok, let's take a quick look at this little guy. When does he shines ? Actually, there are exactly 2 situations :
-First and most obvious, you keep him as one of your last plays (not specially the second one) in round 3 alongside a shitty card. Now you understand why I named my Skellige deck "Nice Regis man". If you do the maths, this card can be worth a loooooooooot of value... but can also be played around if you suspect your opponent to hold it to remove you a big finisher or your last say. For exemple, perfect scenario, my last two cards are a Skirmisher and Kambi, so it's already a 6 points play. Ok, now the fun part, if I remove your beloved Regis that your worked all round to make him shine, sometimes even maybe doing suboptimal plays in order to align to fancy points. Let's say, this Regis was worth 13 points + his 2 body, so 15 points. Well, easy, my kambi is worth 15 + 4 +2 = 21 points !!!!! and all that for 10 provisions ??!! You mad ?
That's what I call a high risk, high reward card. Keep in mind this card is much less RNG that we would want to believe at first sight when played as meant to be played. Also, if not played a your second last card, he demands you to be careful with your order, thus changing it according to the board state while keeping that in mind. A lot of mind games stuffed in a collibri and, I think, a high skill ceilling card.
-Not so obvious case : You either won coinflip or took a big lead in round 1. You lost round 1 on 5 cards, your opponent has 4 cards. Round 2, you draw, which gets you to respectively 8 cards and 7. Now, most likely your opponent will just dry pass to get last say +10 cards during third round. Well, just drop that Kambi now. Now is the perfect time animal ! Theeeeere you go : you won last say + 1 card advantage.
DISCLAIMER : C3PO will and should most likely add anew the keyword Truce to prevent this kind of ABUSE (same with Isbel of Hagge).
10. Imagine a world where artifacts are not so prevalent. Imagine a world where anti-artifact cards are a singularity in the era of the Rook. Wait ? "Reads patch notes". Ohhhh. Maybe now is the time to test...
Frightener : Dormant.
Ok, for this one, I wont lie, EVERY single f**king time I tried to play it, it was followed by a Frenzied D'Ao (btw, doesn't this card look like an artifact ? I mean, it's a mineral structure, no ?). Blessed be the holy Studio for has come the day of Revenge. If I was me, I would try to fit it in my Monster deck asap (I didn't... yet, to be honest -- to busy to write this down !). I mean, with the right deckbuilding, this card (if not removed, again), is an insured 12 power playe for 9 provisions and WITH IMMUNITY. Yeah, right, don't overlook at it ; it's freaking IMMUNE.
11. Alchemist : Ok, the card pool is not big enough yet for him to shine, but as a sneak peak of what the Alchemist (not a MAGE !!! understand ?? There must be a mistake, he's no mage !) can do for a 4 provisions card, just imagine him being played alongside Master of Disguise. It's honestly not worth it because too slow and prompt to removal, but ideally, if swaped with a 1 power unit, suddenly the ALCHEMIST (still not a mage, nope) becomes a 10 points card. Not bad, not bad at all, eh for a 4 PP ?
12. Caranthir Ar-Feiniel : You will laugh, but you know what is the most optimum play for him aside from cloning Gheels ? To clone a freaking Archespore (which, btw is one if not the best 4 pp of the game). Who would have known ? Cloning with 1 point a 1 point unit would be the peak of performance ! You may not like it, but it is what it looks like ! Indeed, if we look closely, this card is a 4 points 8 provisions play on himself. Now, you add the 1 point, so it's at least a 5 points for 8. Not so good, right ? But now, if we clone the plant, suddenly, with this last wish, we get at least 7 points locked. Still not so good, eh ? Yeah, but that's the thing, against a control deck it's already better than nothing my friend. And now comes the juicy part, if not removed, we go back to 5 points, and your opponent will think twice before removing it because of the last wish. But it has THRIVE, so the cap of points can be much bigger.
Honestly, it's sill not a super play, but with some imagination, this card has the potential to shine later on. And that's one thing I am sure of.
13. Doppler : A not so sexy art for a not so sexy play but for 1 more provision, it's basically the same as a Vrihedd Vanguard, the flexibility added. In general a good filler card as a 1 of in a Human or whatever heavy deck that allows you to safely open the game when losing the coin flip with a 7 or 8 points play.
14. Peter Saar Gwynleve : Here we are, the plethora of Nilfgaardian court personnages I was talking about earlier. This little guy is a 6 provisions cost card with a 3 points body attached to it. What makes him good ? His flexibility : find value against control decks when targets your own unit ; find value against some big boost stuff. Nothing extraordinary, but still has an uncapped value (dreams dreams dreams of a 54 points Aglaïs) and shines against Big Monster. For 6 provisions, I think he is worth it, even more if you play Tibor. You get your money back simply with a 3 or 4 boosted ennemy or damage allied and for every 9 games where he is pretty meh (do we ask more of a 6 PP card ?), there will be one game where he saves the day.
15. Rivian Pikeman : This card is awesome. It is sometimes a little bit tricky, but 7 value + the removal (when I calculate points, I always add to it the number of points denied by killing an engine card) value for 5 provisions is just absolutely monstruous. Synergies also well with Sabrina.
Well, that's it. I hope you enjoyed it and it gave you some ideas. Remember, everything is not yet settled in the stone, and we still have to fully understand some cards before judging it.
Now, as promised, in the links bellow my Big Woodland list and my winrate in ranked so far.
https://i.imgur.com/BLgyj3L.png
https://i.imgur.com/x5PPSKl.png
submitted by If you've been looking for a reason to revisit CD Projekt's GWENT: The Witcher Card Game, then you're in luck. Later this month, on June 28, 2019 to be precise,
GWENT: Novigrad, the game's latest expansion, will be going live, packed with new challenges, mechanics and ways to play. It will also introduce a brand new medieval gangster-themed Syndicate faction and over 90 new cards. Check out the official expansion trailer:
This article offers plenty of additional information regarding Novigrad's content and pre-order details. Have a look:
Welcome to Novigrad!
Don’t be fooled by the city’s beauty and wealth — it’s rotten to the core. Crime lords are vying for control of the streets using any means at their disposal. Yet strange events are becoming more commonplace. Once rival gangs are now being seen working together. The chaos is evolving, but why? And more importantly, into what?
MEET THE SYNDICATE, GWENT’S NEW FACTION! The wait is over — mysterious Syndicate is joining GWENT as the newest playable faction! Collect over 90 new cards representing various sides of Novigrad’s underworld, including 15 cross-faction cards that can be used in the decks of already existing factions, 3 cards per each.
NOVIGRAD’S MOST WANTED Meet 5 new leaders with unique abilities: terrorize your enemies as the reckless gang leader Cleaver; deal in the shadows as the elusive, yet ever present King of Beggars; cleanse the city of non-believers as Hemmelfart, the city’s ruthless hierarch. And that’s just the beginning.
NEW WAYS TO PLAY Embrace the new meta! Syndicate expansion brings a new battle resource — Crowns, which can be used to activate powerful abilities of cards with the Fee keyword. Look at Grand Inquisitor Helveed, for instance.
You might also notice another new keyword — Profit. When you play a card with this ability, like the aforementioned Grand Inquisitor Helveed or Pickpocket below, you will gain a specified number of Crowns.
Units are not the only source of income — you can profit from playing special Syndicate cards called Crimes. Sometimes Crimes can trigger a secondary effect — that is if you have units with Intimidate, like Crownsplitter Thug here.
Units with Intimidate are getting a boost each time you commit a Crime.
Another way to fill your coffers is to place Bounty on enemy unit and collect your reward after successfully eliminating the target.
Sometimes it makes sense to save some Crowns to use them later with a greater benefit. For instance, cards with Tribute ability are required additional payment to use a more powerful version of their ability. Another example would be a card with Hoard keyword, like the Sea Jackal below.
Units with Hoard ability require a certain amount of Crowns to be saved in order to get the maximum out of them.
Finally, some units are just not like the others… take the Casino Bouncers for example. Their Insanity allows you to spur them into action even if you don’t have enough coin to pay the required Fee. However, what can’t be paid in gold, will be paid in blood — the activated unit will lose a portion of it’s health equal to the number of missing coins.
You can find more revealed cards
here.
PRE-ORDER NOVIGRAD KEGS! We’ve listened to you feedback about Crimson Curse pre-orders and prepared
2 different offers this time — choose your heart’s desire!
Both of them will be available until the expansion release on June 28th.
submitted by Not sure it matters, but I'm playing witcher 3 on my ps4 and am using the 'complete edition' game.
So I am have made it to the quest called 'Get Junior' while also working on 'Count Revion's Treasure' at the same time. All the while, I'm also trying to make sure to get as many (if not all) of the gwent cards as possible.
So my dilemma is that I played through get junior far enough that i actually killed everyone in the arena as well as the casino, and loss any opportunity to play the guys in the basement of the casino (if that is actually an option)....BUT, I do still have a saved game where I have only just talked to junior and havent even gone to speak with cleaver at all yet.
All my search results have been very confusing how to accomplish it where I can actually enter in to the casino and play with the three guys in the basement before eventually being forced to kill everyone (though it is supposedly after playing and winning their cards) and am wondering if someone can link me to something specific or walk me through it. As of now, when I do go and speak with cleaver (the midget) he wont give me any information where to go until I agree to let his dwarfs go along (who ultimately meet me in front of both places).
I read somewhere (but it failed to explain how to accomplish this) that you initially can go into the casino and actually challenge the first three guys to a gwent game, and by defeating them, ultimately get their cards (it also said that after this, you are actually recognized and you kill everyone anyway, which I have no issues with as long as I get their cards before I kill them and therefore lose any chance of ever getting them). I did go back and tried to do the quest where I had already talked to cleaver, but just ignored the elves gathered around where I'm suppose to go, but I cant get any doors to open so as to allow me to go in and attempt to play gwent in the casino.
Can someone please enlighten me about how to accomplish this? I forget the name of another quest I do have in my log relating to gwent but (having no idea if it figures into this as well), I can go back to a guy in the whorehouse in northern novigrad and play in a gwent tournament (for 1000 crowns entry fee). Is this something related to this other deal somehow?
This kinda sucks too since I seem to be over a year or more behind everyone else who played this.....I just now got around to it, and I'm really enjoying it, but much of the advice or suggestions how to do things (like farm money or mutagens or whatever) have long since been updated and removed so those options are no longer available.
Thanks to anyone who is willing to take the time to help out. I'd appreciate it. I did 'buy' the primagames.com online reference guide, but it too is extremely confusing the way this particular group of quests are explained.
Andretti
submitted by Details about GWENT CARDS 400 CARDS (5 DECKS FULL SET) Witcher 3 Wild Hunt (ENG EDITION) GWENT CARDS 400 CARDS ... I'm selling CUSTOM made Gwent cards (FULL SET) - English Edition. ... (this material is used for casino cards production). A detailed review and the passage of the quest "High stakes" in the game The Witcher 3: where to get the task, how to defeat Sahu, Bernard and Phineas, where to get the right cards, and how to get to the warehouse + video of the best passing Buying, winning and collecting Gwent’s cards in The Witcher 3: Wild Hunt is perhaps the most hairy mission in the game, as it is very easy to screw up and miss the chance to get exclusive cards, which are only found at specific times. In this guide, you will learn everything you need to do to get your hands on them all. This is about Get Junior quest so obviously there will be spoilers Anyways I want to do Gangs of Novigrad by helping Cleaver destroy junior establishment. Dont want a Fail Quest to permanently marked in my journal.That means i wont be able to participate in the gwent gambling. Do winning those gwent players in the casino give any unique cards? This is a list of all characters who play the card game Gwent in the game The Witcher 3: Wild Hunt. Read on for information on their locations and which cards they sell and provide when you beat them. Find every Gwent card in The Witcher 3 without having to consult long tables and shuffle through your deck to check what you’ve already got.Now that The Witcher 3 is coming to Nintendo Switch ... I haven't played gwent at all in my playthrough, since I just don't enjoy it, so I don't have a good deck or anything. And in the main Quest "Get Junior" it wants me to play at Whoreson's casino. Is there any way to avoid that, without making any "evil" choices? For The Witcher 3: Wild Hunt on the PlayStation 4, a GameFAQs message board topic titled "Where can i buy good gwent cards". Gwent Cards can be found in a variety of locations throughout the world of The Witcher 3. Many can be purchased from various merchants throughout the land, while others can be won by winning a ...